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Years ago, and I saw a tiny bit of a cutscene and a tinier bit of gameplay. The only reason I raise this issue: Like about 15 other people, I stumbled upon this game somewhere 2 or 3 Having said all that, the humble “MorphX” was not one of those games. Eh, I could have much more deleterious (and expensive) hobbies, I guess. Strange stuff.) Anyway, the games I dedicate myself to, I seriously ponder them before playing and then hang onto forever afterwards (for who knows what damn reason-I never replay anything). Do a bit of Google research, and you will be quite surprised by how few people actually finish the games they begin. And on this note, have you ever actually examined the completion rates of games? Marketing folks actually keep track of these things.
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(Or, as I suspect in most cases, not beating it. I am not one of those kiddies who buys “Dead Space 2” on Tuesday, and by Wednesday afternoon is listing it on Amazon Marketplace after beating it. It’s a silly sort of ritual that puts my game-playing way behind schedule, and it is probably a behavior that is connected to the fact that I keep a copy of every game I’ve played. Is the work schedule too tight at the moment? Am I properly focused? Are life distractions at a minimum? Is the light level right? Whatever. I’ll get them, and they’ll sit on my shelf for upwards of a year, as I wait for just the right moment/mindset/circumstance to be able to fully dedicate myself to them. There are some games I have to creep up on, especially those I’ve anticipated for a long time.
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Even though you now sound like an unpopular Marvel Comics superhero whose power is to activate-into-something-or-other-that-no-one-remembers, in my heart you will always be “The Swarm.” Oh “MorphX,” I knew ye and dreamed of ye before your publisher forced that stupid twelfth-hour name change on you. Without a doubt, “MorphX” (Xbox/PC, 2008-10, Russia) is the poster child for bottom-shelf, guilty pleasure gaming.
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Land of the Dead: Road to Fiddler's Green.
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