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The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. Just as passengers they are simulated individuals who have a mind of their own. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.Įmployees are those you rely on to keep your airport running. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly a flight to catch (on time).
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Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.Īirlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will be held accountable when things go wrong and filthy rich when things go right. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay a happy passenger is a spending passenger. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. Having maintenance hangars that could be assigned to an airport.Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. Including internal train stations for people movers if you wanted to have two separated terminals at the airport (or facilitate movement from one terminal to another or the main terminal to satellite terminals)
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Having auto-assign for PA speakers to PA Amplifiers would be nice, since that's just a bit of a pain to manually assign them. This would require supported roadways above ground level. You can send roads down and back up from ground level, but it would be nice to be able to have a departure level and an arrival level on the terminal. Incidentally, when you click on a parking spot, it indicates a rate per hour, rather than per day. Parking garages - acres of level parking are possible, but it would be nice to have vertical parking garages. Some things I was thinking about with the game as I rack up some hours building airports:Ĭar rental - have space in the terminal for one or more car rental booths and potentially space on the airport grounds for a car rental lot/office.
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